Andreea Ion Cojocaru is a licensed architect, software developer and the CEO and co-founder of NUMENA, an award-winning interdisciplinary company. NUMENA has worked with clients such as BMW and B. Braun to develop experimental virtual experiences. Currently, she is working on a creative design tool and a hard sci fi game.
Andreea was formally trained as an architect at MIT and Yale where she was awarded the AIA Gold Medal for best graduating master student by the American Institute of Architects. Prior to NUMENA, she gained design and project management experience in architecture practices such as Kohn Pederson Fox and Robert A.M. Stern in New York. She is the recipient of numerous fellowships and a frequent guest speaker at international events in the XR space.
Her theoretical work is focused on the development of a framework for spatial experience that spans from physical space to the technologically mediated space of immersive tech. The central thesis is that by expanding the possibilities and affordances of spatial experience, we are expanding and redefining identity, subjectivity and modes of collective being. Her methodology is grounded in classical phenomenology.
For conversations on these topics, find her on Twitter.
Andreea Ion Cojocaru
SELECTED TALKS: IMMERSIVE TECH & VIRTUAL SPACE
September 12, 2021
Designing in VR and App Development with Andreea Ion Cojocaru, podcast episode, Engineering ArchiTECHure.
I sat down with Mayur Mistry to talk about the VR tool we’ve been developing at NUMENA and the type of workflows we are experimenting with.
July 19, 2021
VR Design Exposed… Guest podcast episode, Eric for President.
Designing virtual bodies and their locomotion technique should go hand in hand with designing immersive environment + some thoughts on the kind of creatures we are in VR.
May 28, 2021
Where Are You, Who Are You? The Thinning Thickness of The Real, UW Reality Lab.
There are things I feel, think & do in VR that are qualitatively different than anything I’ve ever experienced in physical reality in a major way. Here’s a take on why & where it’s all going.
May 8, 2021
Why virtual architecture matters, how it differs from physical space, why it should have a dynamic relationship with users & more.
February 20, 2021
“Who am I? I am the space. A journey with Andreea Ion Cojocaru”, Singularity Watch, S01 Episode #10.
A conversation about virtual architecture as well as identity, boundaries and forms of embodiment in immersive environments.
December 14, 2020
“VR Architecture & Tools For Thought with Andreea Ion Cojocaru”, Mind Meld Podcast with Josh Gonsalvez, Episode #28.
One of the most in depth talks I’ve had about the XR industry & what I’m trying to achieve in it as an architect..
October 10, 2020
“Between Realities ft. Andreea Ion Cojocaru”, Between Realities, Episode #15, Season 2.
I talk for the first time about the VR game we’re working on & why I believe VR will change what real buildings & cities look like.
May 2, 2020
“Half Life Alyx’s Immersive Architecture & Experiential Design”, with Kent Bye and Fredrik Hellberg.
The one thing you MUST watch. This was an epic conversation about the principles & potential of virtual architecture.
April 24, 2020
“RTC 2020 Extended Intro – Alex Coulombe & Andreea Ion Cojocaru Talk Virtual Architecture”, Realtime Conference PREVIEW.
Why, as architects, we love to explore space making beyond gravity & why our virtual environments have at least two suns.
March 27, 2020
“Transcending Reality w/ Andreea Ion Cojocaru”, Between Realities, Episode #7.
This conversation is a trip down the rabbit hole of VR and philosophy. Buckle up.
August 26, 2019
“Cultivating Architectural Design Intuition with VR & Hacking the Boundaries of Perception”, Voices of VR Podcast, Episode #803.
Part I is about the relationship b/w physical & virtual space. Part II is a rare dive into my VR brain hack experiments.
March 1, 2019
“The Thinning Thickness of the World, A Phenomenological Account”, Architecture of the Immersive Internet Symposium, Architectural Association, London.
A theoretical framework for VR based on classical phenomenology (Merleau-Ponty & Husserl). Starts at 00:50.
December 7, 2018
“The Phenomenology of Architecture & How VR is Revolutionizing Spatial Design Intuition”, Voices of VR Podcast, Episode #719.
How the design of a space can influence your perception of time & why where you are = who you are. “This convo blew my mind.” Kent Bye
GENERAL DISCUSSIONS: TECH & ARCHITECTURE
June 19, 2020
“Time for Virtual Reality”, Co-Create Future Tech Podcast by BOECKBX.
May 5, 2020
“Immersive Distance Learning with XR”, Online FAB Meetup, FabCafe Hong Kong. With Kyle Li and Harvey Chung.
April 30, 2020
“XR Interview: Andreea Ion Cojocaru”, Virtual Umbrella Interview Series.